Saboteur 2
New Roles, New Teams, and Even More Devious Tunnels
Saboteur 2 is an expansion for the classic hidden-role card game Saboteur, designed by Frederic Moyersoen and published by Amigo. It keeps the core gameplay of the original (hand management, bluffing, network-building, and secret roles) but adds new characters, teams, and action cards that make the mine even more unpredictable.
Why You’ll Love It
- All the Suspicion of the Original Game - Just like in Saboteur, players are dwarves digging tunnels through a mine in search of a hidden gold nugget. Gold-diggers try to connect a tunnel from the mine entrance to the gold, while saboteurs secretly attempt to sabotage their efforts.
- New Roles and Team Dynamics - Saboteur 2 introduces new characters and factions that expand the social deduction. Gold-diggers are now split into blue and green teams, both racing to reach the gold first.
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Unique Character Abilities - New roles change the strategy of the game:
- The Boss counts as both blue and green but earns less gold.
- The Geologist ignores the gold and instead scores by placing mineral cards in the tunnels.
- More Tricks and Action Cards - Players gain access to new tools for deception and disruption, including traps, unlock cards, identity-revealing actions, and even cards that force players to swap hands or identities.
- New Tunnel Features - Some tunnel cards now include coloured doors that only certain teams can pass through, while ladder cards allow players to bypass obstacles like rockfalls.
Specifications
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Players: 4–10
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Age: 8+
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Playtime: 45 minutes
- Game Type: Expansion, hidden roles, bluffing and network-building card game
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