Embark on a journey into the uncanny with Under the Autumn Strangely, a storytelling game of pastoral horror by Graham Gentz. Set in a land that Never Was, this game invites players to collaboratively create a world that is both familiar and eerily old, drawing inspiration from anachronistic Americana.
Key Features:
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Collaborative World-Building: Players work together to craft an uncanny and ancient setting, blending elements of whimsy, autumnal melancholy, and dread.
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Thematic Inspiration: Inspired by "Over the Garden Wall" created by Patrick McHale, the game encourages the creation of narratives steeped in pastoral horror.
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Tonal Dynamics: The game codifies and encourages tonal contrasts, allowing players to meld different moods and atmospheres seamlessly.
Specifications:
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Format: A5-sized, 40-page color softcover book
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Players: Designed for collaborative storytelling; suitable for multiple players
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Playtime: Varies based on group preferences
Take a wrong turn on a dusty road, follow the sign past the red barn with peeling paint, and doubt your senses as you get a little lost. Welcome to the Never Was. Experience the blend of whimsy and dread in Under the Autumn Strangely.