In this classic game of pure negotiation, players represent one of the seven 'great powers of Europe' (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the spring of 1901 and players make seasonal spring and autumn moves each year. On any given turn, each player's military units can move into an adjoining territory, defend an adjoining territory, or hold their position. Players must instruct each of their units by writing a set of 'orders'. The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.