Feed The Kraken
Three Factions. One Ship. Total Chaos.
Feed the Kraken is a hidden role deduction game where players share a ship—but not the same goal. Divided into three asymmetric factions, you must bluff, scheme, and manipulate your way to victory as the crew tries to steer the ship in very different directions.
Why You’ll Love It
Three Competing Factions
- Loyal Sailors aim to navigate safely to the mainland.
- Pirates secretly steer toward the Bermuda Triangle.
- The Cultist works to summon the Kraken from the depths.
Tense Navigation Decisions
Each round, the captain, lieutenant, and navigator determine the ship’s course—but conflicting information and hidden agendas make every decision uncertain.
Social Deduction and Bluffing
Debate, accuse, and persuade your fellow players as you try to work out who is on your side—and who is sabotaging the journey.
Dynamic Roles and Mutiny
Leadership roles constantly change, and if you don’t trust the captain… you can stage a mutiny and take control yourself.
Lively Table Interaction
Between rounds, players argue, negotiate, and shift alliances, creating a highly social and unpredictable experience.
Specifications
Players: 5–11
Age: 12+
Playtime: 45–90 minutes
Game Type: Social deduction, hidden roles, party strategy game
Will you guide the ship to safety… or doom it to the depths?
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