The Almanac of Sanguine Paths is an immersive, GM-less letter-writing and journaling tabletop role-playing game designed for 1–2 players. In this unique experience, players embody werewolves who have mysteriously received an enigmatic almanac from an unknown benefactor. This almanac serves as a conduit, enabling communication with others of their kind and guiding them through the challenges and sacrifices inherent in their new existence.
Key Features:
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Adaptable Play Style: Tailor your experience by selecting from various genres and collaboratively building your world, ensuring each session is distinct and personalized.
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Engaging Mechanics: Utilize a tarot deck to drive intention-based journaling prompts, allowing for deep character development and narrative progression.
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Immersive Content: The game offers six pre-built worlds—including settings like Modern Day, Rome: Republic to Empire, and Lovecraftian London—along with twelve pre-generated characters and corresponding introductory letters to inspire your storytelling.
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Comprehensive Guide: Spanning over 200 pages, the almanac is richly illustrated with wolf and tarot-inspired artwork, providing thorough examples and guidance for each aspect of the game.
What's Inside the Book:
- Detailed rules for solo and two-player games
- World-building tools and character creation guidelines
- A diverse array of settings and characters
- Sample letters and journaling prompts
- Original pen and ink illustrations enhancing the thematic depth
Specifications:
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Players: 1–2
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Recommended Age: 14 and up
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Materials Needed: A 78-card tarot deck and a medium for writing letters and journaling
Embark on a transformative journey, exploring the mysteries of your werewolf identity and forging connections through the enigmatic Almanac of Sanguine Paths. Whether played solo or with a partner, this game offers a profound and introspective role-playing experience.